The year is 2035, and Nintendo is celebrating the 50th anniversary of the release of Super Mario Bros. for the NES. But the gaming world is a very different place than what it was back then, the world revolves around online gaming now. Long gone are the days of physical releases; the mere thought of "owning" a game has been out of the minds of gamers for years. So when Nintendo re-released Super Mario Bros. as a digital-only, always-online, cloud service, not one even thought to question it. Join forces with Mario to rescue the Princess from the evil clutches of Bowser. Fight your way through 8 familiar worlds and take on the minions of Bowser, but be warned, this will not be easy! Alongside these challenging foes, Mario will need to overcome online gaming's most loathsome enemies such as high ping, lag, packet loss, and even desyncs! Will Mario remember to purchase an ethernet adapter? Can Mario connect to the server with the best ping? You decide! This hack is not the actual cloud version of the game that will be released, rather it is only a recreation of what it will be like to play that version when it does release.
Original Concept: The modern gaming industry. Developer: jroweboy