A bit of a random personal passion project, Super Mario Bros. Custom Resprite is a way to flex my pixel artist muscle and actually see what my sprite work is like in a (preexisting) game! 1.1: Fixed unedited tile for underwater coins
Sprites and palette customization work by me, Bobenny! Immense shoutouts to Spriters Resource user Superjustinbros, his sprite sheets for the original game were absolutely invaluable for understanding the extracted tilemaps and palettes I was working with https://www.spriters-resource.com/submitter/Superjustinbros/ johnwelter's Super Palette Bros tool, super useful for quickly seeing and editing palettes without having to do any nitty gritty hex editing or whatever madness https://github.com/johnwelter/Super-Palette-Bros NAPIT, yet another invaluable tool, if I didn't find this I likely wouldn't have had a way in to trying any of this in the first place for actually, properly extracting and using the sprite sheets for the game https://www.zophar.net/utilities/nesgraph/napit.html Aseprite is what I used to actually draw each sprite, a very solid tool for any sprite maker, pixel artist, or what have you https://www.aseprite.org/